Bestiary
Unit roster and clan synergies
Sloomphs
sloomphWeird frontier creatures native to the borderlands south of Punktstross. They travel in packs and are drawn to places where the iron realm's influence seeps into the soil.
Death Burst. On death, deal 2×ATK damage to a random enemy.
Pierce. On attack, deal 2 damage to the unit behind the target.
Iron Hide. When hit, gain +1 ATK. Max +6.
Frenzy. On ally death, gain +3 ATK. Max +9.
Desperate Rally. Start of combat: set all Sloomph allies to 50% HP, then give them +5 ATK.
Rustborn
rustbornThe old border was once a battlefield. The dead don't rest where Punktstross iron has soaked the ground. Rustborn rise from the frontier's mass graves — bones knit with rust, spirits bound by residual smelting-magic.
Reassemble. On death, 50% chance to revive with 1 HP. Once per combat.
Deathcry. On death, all enemies lose 1 ATK.
Feast. Gain +2 ATK whenever any unit dies.
Haunt. On death, the killer loses 3 ATK.
Vengeance. Gain +2 ATK per allied death this combat. Max +8.
Bone Wall. On ally death, gain +4 HP. Max +12.
Ironbound
ironboundPunktstross doesn't just conquer with soldiers — it sends iron constructs ahead of the army. Animated suits of armor, forged golems, and war machines that feel no pain and follow simple orders.
Formation. Start of combat: gain +2 HP per other Ironbound ally.
Linked Strike. On attack, deal +1 bonus damage if another Ironbound is alive.
Iron Wall. Start of combat: gain +2 HP per Ironbound ally.
Volley. On attack, deal 1 damage to a random other enemy.
Rally. Start of combat: all Ironbound allies gain +2 ATK.
Molten Core. On death, deal 4 damage to the killer.
Wyldpack
wyldpackThe frontier teems with creatures that predate Punktstross and its iron. Wolves, boars, raptors — the old forest fights back. Wyldpack creatures are fast, vicious, and overwhelm through raw aggression.
Charge. First attack deals double damage.
Pack Rush. Start of combat: +3 ATK if your side has more units alive.
War Howl. Start of combat: all Wyldpack allies gain +1 ATK. On attack: +3 damage if target below 50% HP.
Bleed. On attack, apply Bleed: 2 damage per tick for 3 ticks.
Thorns. When attacked, deal 2 damage back to the attacker.
Hunt. Deal double damage to units below 50% HP.